

I came here to suggest visual scripting for programable blocks, I'm happy to find someone else has already suggested it. This greatly adds to its cool factor and means that if you guys use DRAKON in programmable blocks you can include this trivia in the game's loading screen.

It was developed by the Soviet Buran shuttle program for use in its systems. It's look and feel are already close enough to Space Engineers that it would be a natural fit visually.įinally, it's real space technology. This would reduce developer overhead compared to something like Scratch. There are flavors available that are front ends to a bunch of different traditional programming languages, so you guys could probably use a version that compiles to the same language that programmable blocks already use. You can, of course, still manually reroute lines if you want. It's a visual programming language that's based on flow charts and attempts to keep the programs looking tidy by taking care of line and box layout for you. If you guys do decide to add support for a visual programming language, consider using /).
